Elios

From Elios
Jump to navigation Jump to search
Elios.jpg

Empires[edit]

Agoras[edit]

  • Leader: King Albrecht III (Human, 42y/o)
  • Humans (50%), Dwarfs (25%), Half Elfs (20%), Various (5%)
  • Feudalistic society
  • Active trade partner of Merm
    • Exports food, imports processed products
  • 2.000.0000 inhabitants
  • Languages: Common, Argorian

Hilum[edit]

  • Leader: Archbishop Menektil O’dum (Human, ~60y/o)
    • Appointed during the current year
  • Races: Human (86%), Non-Human (14%)
    • Full citizens are nearly exclusively human
    • Followers (lower-cast/untouchables) are more varied in terms of race
  • Highly religious, Menek (>99%)
    • Discipline and law are of utmost importance
  • Former trade partner of Merm, since O'dums appointment increasingly isolationist
  • 4.000.000 inhabitants
  • Languages: Hilum, Common

Merm[edit]

  • Leader(s): High Council (consists of 9 people, 3 from each city)
  • Mercantilistic society
  • Highly diverse in terms of race
  • 500.000 inhabitants
  • Languages: Common
  • Ithil Dun
    • Founded by Dwarfs and Elves
  • Ithil Chethel
    • Founded by Halflings and Elves
  • Ithil Lago
    • Founded By Humans and Elves

Gods[edit]

Ravi (Goddess of Creation)[edit]

Ravi.png
  • Neutral Good
  • Domain: Life, Light
  • Favors life, empathy, mercy
  • Loathes destruction, cruelty
  • Has been a mate of Asu

Asu (God of Knowledge)[edit]

Asu.png
  • Chaotic Good
  • Domain: Knowledge
  • Favors progress, technology
  • Loathes tradition
  • Has been a mate of Ravi

Menek (God of Thunder)[edit]

Menek.png
  • Lawful Neutral
  • Domain: Tempest
  • Favors order, duty, justice
  • Loathes chaos, disobedience

Seth (God of Death)[edit]

Seth.png
  • Lawful Neutral
  • Domain: Death
  • God of the Underworld
  • Favors nothing
  • Loathes nothing

Ixom (God of Nature)[edit]

Ixom.png
  • Neutral
  • Domain: Nature
  • Favors nature
  • Loathes technology

Baal (God of Destruction)[edit]

Baal.png
  • Chaotic Evil
  • Domain: War
  • Favors destruction, violence, impulsivity
  • Loathes mercy, contemplation/calculus

Yomi (Goddess of Night)[edit]

Yomi.webp
  • Chaotic Evil
  • Domain: Trickery
  • Favors efficiency, cunning
  • Loathes any form of emotion


Important Locations[edit]

Guilds of Merm[edit]

Only guild members are allowed to carry combat weapons within city boundaries or use magic without prior sanctioning.

Ithil Lago[edit]

Wolfs of Lago[edit]

  • Leader: “Grimjaw”
  • Non remarkable soldiers, mostly basic training, veteran officers
  • ~5000 members
  • Employed for routine police/military duties and for large scale warfare

Lost Chapter[edit]

  • Leader: Marv & Jun Sha’grim
  • Mostly Mages, Sorcerers, Pharmacists and other arcana-related academics
  • ~300 members
  • Very expensive services, mostly employed for consultation or specialist-type jobs
  • Knowm Members:
    • Dominus Wizard (Veteran)

The Sanctum[edit]

  • Leader: Benjamin “Gray” Redfort
  • Paladins, Clerics and other non-divine followers of Ravi and Asu
  • ~200 members
  • Employed for fighting monsters, escort mission, support and duties that require high levels of trust

Other Guilds[edit]

  • Seven Winds - biggest trade organization, medium price level, offers virtually every common product/service, internation-operations (friends)
  • High Tide - fastest trade organization, expensive, offers risky services/goods, internation-operations (friend and foe)
  • Rising Sail - smaller trade organization, fairly cheap, employs a lot of other organization/well connected, only trades within Merm (known members: Hermin Knock)

Ithil Chethel[edit]

Fang of the Viper[edit]

  • Leader: ?
  • Assassins, Thieves, Rogues, Tricksters
  • ~60 suspected members
  • Employed for special operations

Ixom's Children[edit]

  • Leader: Lima of the Veil
  • Mostly Druids, Rangers, Scouts, Explorers, Cartographers
  • ~450 members
  • Employed for scouting, cartography

Circle of the Moon[edit]

  • Leader: Vala of the Veil
  • Well trained, elite officers, all types of fighters
  • ~1500 members
  • Employed for military operations

Other Guilds[edit]

  • Dre'anam - small logistics guild (~20 member)

Ithil Dun[edit]

The Anvil[edit]

  • Leader: Brom Coldsteel
  • Consists of major dwarf clans
  • ~8000 members
  • assorted/basic training, reputed for their craftsmanship related to warfare
  • Employed for building military equipment/machines and large scale warfare

Other Guilds[edit]

  • Deep Mine - massive mining guild (~6k members)
  • The Hammer - architecture/construction guild (~3k members)

The High Council[edit]

  • Ithil Lago
    • Benjamin "Grey" Redfort (Sanctuary)
    • Lucius Orata (Seven Sails)
    • "Grimjaw" (Wolfs of Lago)
  • Ithil Chethel
    • Lima of the Veil (Ixom's Children)
    • Vala of the Veil (Circle of the Moon)
    • Uyuri Lith (Dre'anam)
  • Ithil Dun
    • Brom Coldsteel (The Anvil)
    • Mathor Emberlight (The Hammer)
    • Eludia Emberlight (Deep Mine)

Food & Water[edit]

Item Weight (empty) Weight (full) Price (container) Content
Waterskin 1 lb 5 lb 2 sp 0.5 gal
Barrel 70 lb 390 lb 2 gp 40 gal
Item Weight Price
Ration (1d) 2 lb 5 sp
Animal Feed (1d) 10 lb
5 cp
Entity Water (normal) Water (hot) Food (ration / animal feed respectivly)
Human 1 gal. 2 gal. 1x
Mastiff 1 gal. 2 gal. 0.5x
Mule, Pony, Camel 10 gal. 15 gal. 1x
Horse, Warhorse 10 gal. 15 gal. 2x
Elephant 30 gal. 50 gal. 20x

Travel[edit]

Assuming 30 ft. base movement speed.

Pace Distance Traveled per... Effect
Minute Hour Day
Fast 400 feet 4 miles 30 miles −5 penalty to passive Wisdom (Perception) scores
Normal 300 feet 3 miles 24 miles
Slow 200 feet 2 miles 18 miles Able to use Stealth
Vehicle Cost (buy) Speed
Galley 30,000 gp 4 mph
Keelboat 3,000 gp 1 mph
Longship 10,000 gp 3 mph
Rowboat 50 gp 1½ mph
Sailing Ship 10,000 gp 2 mph
Warship 25,000 gp 2½ mph
Animal Cost Speed Capacity
Camel 50 gp 50 ft. 480 lb.
Donkey or mule 8 gp 40 ft. 420 lb.
Elephant 200 gp 40 ft. 1,320 lb.
Horse, draft 50 gp 40 ft. 540 lb.
Horse, riding 75 gp 60 ft. 480 lb.
Mastiff 25 gp 40 ft. 195 lb.
Pony 30 gp 40 ft. 225 lb.
Warhorse 400 gp 60 ft. 540 lb.

An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying Capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying Capacity together.

Item Price Weight
Carriage 100 gp 600 lb.
Wagon 35 gp 400 lb.
Cart 15 gp 200 lb.